Traditional pixel art makers hand you an empty grid and a pencil. This one inverts the workflow: start from any picture, let the converter block it out, then use the export that fits your project.
Game sprites and tiles
Export at Tiny (1px per block) and you get a genuine low-resolution sprite — a 40×30 PNG you can drop into Aseprite, Unity or Godot and refine pixel by pixel. The converter does the tedious blocking; you do the art.
Perler beads and cross-stitch
The tiny export is literally a bead chart: one pixel = one bead or stitch. Set the Colors slider to the number of bead colors you own, convert, and zoom in for a ready-to-follow pattern.
Avatars and emotes
Pixel size 8–12 with the PICO-8 palette makes avatars that look hand-pixeled. Export at 2× for platforms that upscale badly.
Related tools
Want the color math explained? Read the pixel art converter page. Starting from a portrait? See photo to pixel art.