Every project needs a slightly different recipe when you pixelate a picture. These are the combinations we see work best, tested across thousands of conversions:
- Discord or Twitch avatar. Pixel size 8, Auto palette at 16 colors, export at original size. Faces stay readable and the result looks hand-pixeled rather than filtered.
- Retro game mockup. Pixel size 10–14, Game Boy or NES palette, export at 2×. The hardware palette does the era styling for you.
- Perler bead or cross-stitch chart. Pixel size 16–24, Auto palette set to the number of bead or thread colors you own, export Tiny. One pixel equals one bead, one stitch.
- Sprite base for a game engine. Pixel size 12–20, PICO-8 palette, export Tiny, then refine in Aseprite. The converter blocks out silhouettes and values; you polish the details.
- Social banner with an 8 bit look. Pixel size 6, Auto at 32 colors, export at 2× original so the platform's compression can't smear the pixel edges.
Two habits improve every result. First, crop tight before you convert — wasted background steals grid cells from your subject. Second, sweep the pixel size slider slowly from small to large and stop at the first size where the picture still reads at a glance; that is almost always the sweet spot between photo and pixel art.